About

I work as a User Experience Engineer at Google. My work focuses on creating novel interactive technologies in the Augmented Reality space, focusing on two things: AR cloud and AR headsets.

Before this gig I worked at Lenovo as UX Lead for Commercial AR, and used to do HCI research. My research includes topics such as transparent displays, natural user-interfaces, mobile devices, tabletops and infrastructure awareness systems. Taking a Human-Computer Interaction (HCI) perspective, my work covers the design, implementation and evaluation of high fidelity prototypes. The goal is to uncover the fundamental principles of these technologies and to establish the best technical approach to their development.

I was born in Colombia and received my bachelor in Systems Engineering at EAFIT University. I received my PhD from the IT University of Copenhagen, Denmark. I was a Post-Doctoral researcher at the HCI Lab of the University of Manitoba (Winnipeg, Canada).

Expertise:

  • Augmented Reality
  • Head-Mounted Displays
  • Transparent-Displays
  • Mid-Air Interactions
  • Colour
  • Public Displays
  • Prototyping
  • Interaction Design

Program Committee:

  • MobileHCI ’14
  • HAI ’14
  • TEI ’15
  • TEI ’16

Organization Committee:

  • Ubicomp ’10 – Web chair

Reviewer Journals:

  • Advances in Multimedia
  • IEEE Pervasive Computing

Reviewer Conferences:

  • UIST ’14, UIST ’13.
  • CHI ’14, CHI EA ’14, CHI ’13, CHI EA ’13, CHI EA’ 12, CHI EA’ 11, CHI EA ’10.
  • MobileHCI ’14, MobileHCI ’13, MobileHCI EA ’13, MobileHCI EA ’12.
  • NordiCHI ’14, NordiCHI ’12.
  • CSCW EA ’14.
  • GI ’14.
  • TEI ’16, TEI ’15, TEI EA ’14.
  • ITS ’13.
  • Pervasive Health ’13.
  • Pervasive ’09.
  • Ubicomp EA ’10.
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