tPad: Designing Transparent-Display Mobile Interactions

Transparent-display mobile devices have long been the focus on concept designs and visions of the future of interactive technologies. Taking the lead in commercializing such devices, some manufactures have release very basic phones such as the Lenove S800, without much success. Transparent mobiles present new challenges like where to locate the batteries or the perception…

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Consumed Endurance (CE) – Measuring Arm Fatigue during Mid-Air Interactions

If you are working on mid-air interactions or hand gestures for interacting remotely with a computer, or for creating the next augmented reality (AR) gadget, then you will certainly encounter that your novel hand-wavvy mid-air ironman-like interface is REALLY tiresome. And that’s no small problem. Known as the gorilla arm effect, this phenomenon was one…

Color-Correction for See-through Augmented-Reality Head-Mounted Displays

UPDATE: I have created a video example showcasing the real-time implementation. Last year we published a paper at the Virtual Reality Software and Technology (VRST ’13) conference on the topic of color correction for see-through displays. The paper proposes a solution to color blending, which is the phenomenon where colors in transparent displays look “washed-out”; i.e. the…

CrashAlert – Reactions from Around the Web

Ever since CrashAlert got covered by Rachel Metz the MIT Technology Review last week (see Safe Texting While Walking? Soon, There May Be an App for That) there has been a series of reactions on the social media. Well, negative reactions are included in the article itself with Prof. Clifford Nass describing it as “the…

2009 Early Goals Reached

Hello All, OK, I know I have been pretty quite lately with this blog, but today I will tell you what has been keeping me busy. First of all: University. I have just been notified that my PhD work has been accepted for the Doctoral Colloquium at Pervasive 2009 in Nara, Japan. You can just…

P2P Game Network Framework website is up and running!

Hello All, Now you can all visit the website that I have created (or that I am still creating) for the P2P Game Network Framework. It has been set up using the hosting services of SourceForge.NET and the cool PHPWCMS. From there you can download the framework, the documentation (which I will translate into English),…

Thesis, thesis and thesis!

Today is the third day in a row that I have been working on my thesis. I took a week off work and confined myself to my room, my laptop and my flickering internet connection. If you feel a little interested about it, we (Andres Castano and me) designing and coding a framework for P2P…