Consumed Endurance (CE) – Measuring Arm Fatigue during Mid-Air Interactions

If you are working on mid-air interactions or hand gestures for interacting remotely with a computer, or for creating the next augmented reality (AR) gadget, then you will certainly encounter that your novel hand-wavvy mid-air ironman-like interface is REALLY tiresome. And that’s no small problem. Known as the gorilla arm effect, this phenomenon was one…

Color-Correction for See-through Augmented-Reality Head-Mounted Displays

UPDATE: I have created a video example showcasing the real-time implementation. Last year we published a paper at the Virtual Reality Software and Technology (VRST ’13) conference on the topic of color correction for see-through displays. The paper proposes a solution to color blending, which is the phenomenon where colors in transparent displays look “washed-out”; i.e. the…

CrashAlert – Reactions from Around the Web

Ever since CrashAlert got covered by Rachel Metz the MIT Technology Review last week (see Safe Texting While Walking? Soon, There May Be an App for That) there has been a series of reactions on the social media. Well, negative reactions are included in the article itself with Prof. Clifford Nass describing it as “the…