Unity3D + zSpace: Survival Shooter Game Demo

As we move toward the design of richer interfaces for HMDs, I have decided to create a strong development pipeline for 3D modeling, animation, and IxD programming. We decided to use the zSpace display as a prototyping platform, together with Unity3D as the programming environment. The following video shows our implementation of the Unity Survival…

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TIDE at FITG 2012

In this video Aurelien Tabard presents our work on TIDE at the FITG 2012 seminar in Paris. This is a nice take on the project! Resources Sicard, L., Tabard, A., Hincapié-Ramos, J.D. and Bardram, J.E. 2013. TIDE: Lightweight Device Composition for Enhancing Tabletop Environments with Smartphone Applications. In Human-Computer Interaction–INTERACT 2013. Springer Berlin Heidelberg. [pdf…

A design space analysis for cartoons characters

From an HCI perspective [1], a design space is a tool that signals the different possibilities for designing a certain type of artefacts, supporting and augmenting the design practice. Designers create a design space as a reflection on the properties of, and the design choices made for, existing artifacts used for a similar purpose. A…

The Circles of Google+

In this post I would like to discuss the circles in Google+ based on our recent experience designing InterruptMe. First of all, I got very happy when I saw that Google+ has the circles because it validates the approach we proposed for InterruptMe, which is that people has assymetric relationships, and assymetric not only because…

Invisibility in Ubicomp

Invisibility in Ubicomp II – The introduction of infrastructure awareness systems

A phenomenological perspective on interaction (like Heidegger’s or Merleau-Ponty’s) describes it as a loop, where the interaction is followed by feedback, and this one triggers refletion that supports the understanding of the interaction and thereby of the system. This new understanding iteratively shapes the following interactions with the system, leading to the formation of mental models about the systems’…

Implications For Redesign

Implications for Redesign

This year at CHI 2010, there was a very interesting paper+panel about infrastructures in HCI research called “The Infrastructure Problem in HCI“. The paper identifies different types of user experience difficulties caused by underlying infrastructures. The central conclusion of the paper was a call for the HCI community to become more involve in creating technical…

Bridging Artefacts

Bridging Artefacts

I began my participation in CHI2010 in Atlanta, USA, participating in the workshop “Bridging the Gap: From Contextual-Analysis to Design“.  At the session I presented our position paper on contextual analysis for infrastructure awareness, and to my satisfaction it was very well received. Later on, we divided into groups and mine worked on the subject…

Interaction Design

I am taking a PhD course on Interaction Design which I am finding very fun and interesting, even though I am the less qualified of the attendees and certainly the only one with, borrowing from one of the readings, a positivist background. For the next session I have to present a set of readings which…

Personas: From Theory to Practices

The usage of Personas in Interaction Design initiatives has been my focus of reading the last few days. However, I have mainly focused on the works of Cooper and Nielsen. Today I was given a lead about a more pragmatical short paper presented at the NordicCHI 2008 titled “Personas: From Theory to Practices“. I strongly…

Lene Nielsen’s Personas

Introduction The usage of a participatory and user centric design are becoming an integral part of the development of HCI and Pervasive Computing systems. The construction of Personas is one of the methods in User Centric design. This post presents Personas according to Lene Nielsen’s work and papers published in different media. Background The Pervasive…