Unity3D + zSpace: Survival Shooter Game Demo

As we move toward the design of richer interfaces for HMDs, I have decided to create a strong development pipeline for 3D modeling, animation, and IxD programming. We decided to use the zSpace display as a prototyping platform, together with Unity3D as the programming environment. The following video shows our implementation of the Unity Survival…

TIDE at FITG 2012

In this video Aurelien Tabard presents our work on TIDE at the FITG 2012 seminar in Paris. This is a nice take on the project! Resources Sicard, L., Tabard, A., Hincapié-Ramos, J.D. and Bardram, J.E. 2013. TIDE: Lightweight Device Composition for Enhancing Tabletop Environments with Smartphone Applications. In Human-Computer Interaction–INTERACT 2013. Springer Berlin Heidelberg. [pdf…

A design space analysis for cartoons characters

From an HCI perspective [1], a design space is a tool that signals the different possibilities for designing a certain type of artefacts, supporting and augmenting the design practice. Designers create a design space as a reflection on the properties of, and the design choices made for, existing artifacts used for a similar purpose. A…

The Circles of Google+

In this post I would like to discuss the circles in Google+ based on our recent experience designing InterruptMe. First of all, I got very happy when I saw that Google+ has the circles because it validates the approach we proposed for InterruptMe, which is that people has assymetric relationships, and assymetric not only because…