Unity3D + zSpace: Survival Shooter Game Demo

As we move toward the design of richer interfaces for HMDs, I have decided to create a strong development pipeline for 3D modeling, animation, and IxD programming. We decided to use the zSpace display as a prototyping platform, together with Unity3D as the programming environment. The following video shows our implementation of the Unity Survival…

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Consumed Endurance (CE) – Measuring Arm Fatigue during Mid-Air Interactions

If you are working on mid-air interactions or hand gestures for interacting remotely with a computer, or for creating the next augmented reality (AR) gadget, then you will certainly encounter that your novel hand-wavvy mid-air ironman-like interface is REALLY tiresome. And that’s no small problem. Known as the gorilla arm effect, this phenomenon was one…

TIDE at FITG 2012

In this video Aurelien Tabard presents our work on TIDE at the FITG 2012 seminar in Paris. This is a nice take on the project! Resources Sicard, L., Tabard, A., Hincapié-Ramos, J.D. and Bardram, J.E. 2013. TIDE: Lightweight Device Composition for Enhancing Tabletop Environments with Smartphone Applications. In Human-Computer Interaction–INTERACT 2013. Springer Berlin Heidelberg. [pdf…

Literature Reviews for HCI

Literature Reviews for HCI

In this post I am planning to collect information about how to do a literary review for HCI projects. The idea for this review is not that of a systematic literature review paper. But a more relaxed version of it that can used to report in a related-work section of an HCI/Ubicomp/UIST paper, and yet…

A design space analysis for cartoons characters

From an HCI perspective [1], a design space is a tool that signals the different possibilities for designing a certain type of artefacts, supporting and augmenting the design practice. Designers create a design space as a reflection on the properties of, and the design choices made for, existing artifacts used for a similar purpose. A…

Antennas for ID-2 and ID-3LA

NOTE: This information also applies to the ID-3LA reader. Sparkfun sells a lot of amazing electronic parts very appropriate for prototyping, I use it a lot! One of the things I have been using lately is the ID innovations series of RFID readers (ID-12 and ID-2). They are super easy to use and to integrate with…

The Circles of Google+

In this post I would like to discuss the circles in Google+ based on our recent experience designing InterruptMe. First of all, I got very happy when I saw that Google+ has the circles because it validates the approach we proposed for InterruptMe, which is that people has assymetric relationships, and assymetric not only because…

PhD project description

One day before starting my enrollment as a PhD student I was called for a project meeting at Aarhus where I learnt what my project was going to be about: “Design a good user interface for using the new grid technology and displaying the large amount of data in a simple manner. In addition, the…

Invisibility in Ubicomp

Invisibility in Ubicomp II – The introduction of infrastructure awareness systems

A phenomenological perspective on interaction (like Heidegger’s or Merleau-Ponty’s) describes it as a loop, where the interaction is followed by feedback, and this one triggers refletion that supports the understanding of the interaction and thereby of the system. This new understanding iteratively shapes the following interactions with the system, leading to the formation of mental models about the systems’…

Implications For Redesign

Implications for Redesign

This year at CHI 2010, there was a very interesting paper+panel about infrastructures in HCI research called “The Infrastructure Problem in HCI“. The paper identifies different types of user experience difficulties caused by underlying infrastructures. The central conclusion of the paper was a call for the HCI community to become more involve in creating technical…