Join us at doing HCI research at Lenovo R&T

Want to join the world’s largest PC manufacturer to drive the next generation of interactive devices? #HCI #Lenovo #Innovation #ARVR #AI Are you interested in creating innovating technologies and see them become real products? Do you want your research to reach millions of users and improve their lives? Join us at Lenovo R&T’s Human-Computer Interaction…

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Unity3D + zSpace: Survival Shooter Game Demo

As we move toward the design of richer interfaces for HMDs, I have decided to create a strong development pipeline for 3D modeling, animation, and IxD programming. We decided to use the zSpace display as a prototyping platform, together with Unity3D as the programming environment. The following video shows our implementation of the Unity Survival…

Consumed Endurance (CE) – Measuring Arm Fatigue during Mid-Air Interactions

If you are working on mid-air interactions or hand gestures for interacting remotely with a computer, or for creating the next augmented reality (AR) gadget, then you will certainly encounter that your novel hand-wavvy mid-air ironman-like interface is REALLY tiresome. And that’s no small problem. Known as the gorilla arm effect, this phenomenon was one…

Color-Correction for See-through Augmented-Reality Head-Mounted Displays

UPDATE: I have created a video example showcasing the real-time implementation. Last year we published a paper at the Virtual Reality Software and Technology (VRST ’13) conference on the topic of color correction for see-through displays. The paper proposes a solution to color blending, which is the phenomenon where colors in transparent displays look “washed-out”; i.e. the…

We Are Europe – Manifest

Once upon a time I juggled my interests between technology and world politics. Eventually technology won, and that’s what I do now. However, I did take world politics (and geopolitics) very seriously. Back in 2006 I participated in the 36th Saint Gallen Symposium. It was the middle of the financial crisis and it was a…

CrashAlert – Reactions from Around the Web

Ever since CrashAlert got covered by Rachel Metz the MIT Technology Review last week (see Safe Texting While Walking? Soon, There May Be an App for That) there has been a series of reactions on the social media. Well, negative reactions are included in the article itself with Prof. Clifford Nass describing it as “the…

TIDE at FITG 2012

In this video Aurelien Tabard presents our work on TIDE at the FITG 2012 seminar in Paris. This is a nice take on the project! Resources Sicard, L., Tabard, A., Hincapié-Ramos, J.D. and Bardram, J.E. 2013. TIDE: Lightweight Device Composition for Enhancing Tabletop Environments with Smartphone Applications. In Human-Computer Interaction–INTERACT 2013. Springer Berlin Heidelberg. [pdf…

Literature Reviews for HCI

Literature Reviews for HCI

In this post I am planning to collect information about how to do a literary review for HCI projects. The idea for this review is not that of a systematic literature review paper. But a more relaxed version of it that can used to report in a related-work section of an HCI/Ubicomp/UIST paper, and yet…

A design space analysis for cartoons characters

From an HCI perspective [1], a design space is a tool that signals the different possibilities for designing a certain type of artefacts, supporting and augmenting the design practice. Designers create a design space as a reflection on the properties of, and the design choices made for, existing artifacts used for a similar purpose. A…

Antennas for ID-2 and ID-3LA

NOTE: This information also applies to the ID-3LA reader. Sparkfun sells a lot of amazing electronic parts very appropriate for prototyping, I use it a lot! One of the things I have been using lately is the ID innovations series of RFID readers (ID-12 and ID-2). They are super easy to use and to integrate with…

The Circles of Google+

In this post I would like to discuss the circles in Google+ based on our recent experience designing InterruptMe. First of all, I got very happy when I saw that Google+ has the circles because it validates the approach we proposed for InterruptMe, which is that people has assymetric relationships, and assymetric not only because…